Gamification for Education
Course description
Using concepts from game mechanics and narratives in educational systems has become a very interesting experience and, in this context, the main objective of this course is to introduce the concept and its main characteristics to educators and interested parties who can carry the practice forward into the classroom, whether face-to-face or virtual.
Objectives
- Understand the main aspects of gamification in education;
- Identify the main axes that are present in gamified systems;
- Experience features in Moodle that facilitate some gamified actions.
Study units
- What is Gamification?
- Pathways
- Learning curve
- Narrative
- Missions
- Competition and Collaboration
Dedication
- Theoretical study (70%)
- Activity (30%)
Student commitment
- Access
- Study
- Perform activity
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