Gamification for Education

Course description

Using concepts from game mechanics and narratives in educational systems has become a very interesting experience and, in this context, the main objective of this course is to introduce the concept and its main characteristics to educators and interested parties who can carry the practice forward into the classroom, whether face-to-face or virtual.

15h Workload
    
Certification Available

Objectives

  • Understand the main aspects of gamification in education;
  • Identify the main axes that are present in gamified systems;
  • Experience features in Moodle that facilitate some gamified actions.

Study units

  • 1
    What is Gamification?
  • 2
    Pathways
  • 3
    Learning curve
  • 4
    Narrative
  • 5
    Missions
  • 6
    Competition and Collaboration

Dedication

  • Theoretical study (70%)
  • Activity (30%)

Student commitment

  • Access
  • Study
  • Perform activity
Accessibility

Background Colour Background Colour

Font Face Font Face

Font Kerning Font Kerning

Font Size Font Size

1

Image Visibility Image Visibility

Letter Spacing Letter Spacing

0

Line Height Line Height

1.2

Link Highlight Link Highlight

Paragraph Width Paragraph Width

0

Text Alignment Text Alignment

Text Colour Text Colour